It’s easy to let costs spiral and the city’s sprawl become unorganised, which can be especially problematic if, like me, you haven’t left room for buildings that will be introduced later on. If you want your housing to upgrade and become more desirable (often a mission goal), you’ll need all sorts of resources, including pottery, beer, access to schools and healthcare-all of which have chains of buildings and resources associated with them. On top of this stifling amount of responsibility come the gods and their divine tantrums, and an often stroppy Pharaoh whose whims must be catered to. Building placement is more crucial than it first appears, and those early days laying out the bones of a city are key, especially given how damn needy the residents are. Players who, like me, have a predilection for winging it-who gallop through the game, throwing down houses and industry-will end up having a far tougher time. Meticulous planners are well suited to Pharaoh’s challenge.
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